I'm Björn, AI/ML Analyst for Apple and UX-designer

I'm a former top level athlete, with an international profile and extensive leadership experience. I am a naturally curious person, looking for opportunities in the field of IT.


Check out some of my projects and academics below.

I received my Bachelor's degree from Högskolan i Skövde, where I studied User Experience Design, a program I started 2017. The courses we have taken have contained a mix between  theoretical and practical. Below you can read about some of the courses I have taken, and what methods and/or techniques that I used.

You can read more about the UXD-program here! (Swedish only!)

IT504G - Project in an external organization G2F, 15hp


IT504G was a course where I, as part of a group of 3, got to work towards a real company. We had to find the company by ourselves, with one supervisor from the company and one from HiS. I worked with the company Material ConneXion Skövde.

UX Methods and techniques:


Heuristic Evaluation:


Andy Budd's heuristics were used for an evaluation of the then-current system.

Semi-structured interviews


I organized and held semi-structured interviews with different parties involved. These were recorded, transcribed verbatim and analyzed.

Lo- to HiFi Prototyping


I took part in creating the HiFi-prototype for the system. The prototype was created in Adobe XD.  

IT307 - Prototyping project G1F, 7.5hp


IT307G was a course that really stood out for me. I worked with the company NAIS, which helps disabled persons apply for student loans for their university studies. Hearing their stories really helped broadened my views.

Requirements management


Requirements were developed and organized, and were kept track of all throughout.

Pitching


I wrote about and pitched the developed UI infront of all the UX-students, teachers as well as representatives from NAIS; I was voted Best Pitcher and received a trophy.

Personas and scenarios


Personas and scenarios were created so I could keep focus on the users during the process.

UX Methods and techniques:


The pitch was drastic, humoristic and had good arguments for your design. - Ulrica Bohné, Supervisor